Unwavering Soul Doombringer: Weapon Stats and Moves
You obtain Doombringer through the 750 Robux gamepass or FelKeep's Shop, and it operates as a heavy hybrid weapon dealing 200,000 base damage. It provides both close-quarters slashes and ranged throws while breaking enemy shields.

You obtain Doombringer through the 750 Robux gamepass or FelKeep's Shop, and it operates as a heavy hybrid weapon dealing 200,000 base damage. It provides both close-quarters slashes and ranged throws while breaking enemy shields.
How Do You Obtain Doombringer in Unwavering Soul?
Doombringer is a premium weapon purchasable as an account gamepass for 750 Robux on the official Roblox store page or through the third-party catalog listing on Rolimons. Inside the game, players can also trigger the purchase prompt by speaking with FelKeep in the Lobby. FelKeep runs a vendor stall located directly to the left of the Doodle Fountain, offering utility ingredients and an interactive prompt to purchase the weapon.
Players can also buy Doombringer as a gift for other players through the in-game Menu located in the top-right corner of the screen. Gifting Doombringer costs the same 750 Robux price point and awards the purchasing player a separate weapon called the Hammer of Gratitude. While the community documentation on the official Unwavering Soul Trello board humorously titles the entry as the worst weapon, its fixed base damage and universal shield-breaking ability provide dependable utility across early progression milestones.
The weapon card on the developer's Trello board documents the official store description:
OP WEAPON: MELEE + RANGED + COMBO DAMAGE SCALES WITH LV + MORE GOOD FOREVER "It was too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron." — the official game pass description
Unlike crafted gear, Doombringer remains in your inventory through standard resets. It sits alongside other purchasable options in the overall roster of gamepasses and does not disappear when starting a new level cycle.
What Are the Combat Moves and Stats of Doombringer?
Weapon scaling is the core mechanic determining Doombringer output across player level milestones. The sword starts with 200,000 Base Damage, an attack cooldown of 1.1 seconds for primary strikes, and a 15-second cooldown for its special attacks. Each character Level (LV) grants a +50 Damage boost up to LV 6,000. Beyond LV 6,000, any additional damage gains from leveling are divided by 4.5. Completing a true reset adds a flat 100,000 Damage boost to the weapon.
Doombringer dynamically adjusts its move set based on the distance between your character and the target enemy:
- Melee Slash (12 Stud Range): Triggered when standing close to an opponent. Standard slashes deal 100% of your calculated overall damage on a 1.1-second cooldown.
- Melee Triple Combo (Special Attack): Activated up close when the weapon outline turns red and emits an audio chime. Your character freezes in place briefly while striking the enemy three consecutive times without missing. The first strike deals 90% overall damage, the second deals 120%, and the third delivers 150%. You receive invulnerability frames throughout the duration of the freeze.
- Ranged Sword Throw (70 Stud Range): Triggered automatically when an enemy stands outside the 12-stud melee perimeter. The blade flies forward with autoaim tracking, dealing 80% overall damage.
- Ranged Multi-Hit Throw (Special Attack): Activated at a distance when the weapon is fully charged. You throw the blade forward to hit the target five consecutive times, with each hit dealing 50% overall damage for a combined 250% damage total. You can attack again immediately after this throw without waiting through a stationary freeze animation.
Because Doombringer possesses an innate shield-breaking trait, both its close-range slashes and distant throws ignore forcefields on encounters like X Muffet in Reset Boss Rush. This places it in a specialized category among all weapons for players who want to bypass barrier mechanics without relying on specific gear swaps like the hammer of justice.
Comparing Doombringer Attack Modes and Usage
The table below summarizes the operational differences between the four primary combat configurations available on Doombringer.
| Attack Mode | Tactical Situation | Performance Trade-Off |
|---|---|---|
| Standard Melee Slash | Close-quarters combat within 12 range | Standard 100% damage without additional invulnerability frames |
| Melee Special Combo | High-health targets requiring burst damage | 360% total damage with full invulnerability, but freezes movement |
| Autoaim Sword Throw | Mobile enemies spaced 13 to 70 range away | 80% damage per throw with automatic targeting |
| Ranged Special Throw | Long-range burst windows | 250% total damage over 5 hits with zero post-attack recovery delay |
In comparison to standard drops cataloged on the weapons tier list, Doombringer functions as an all-in-one encounter tool during early runs. The combination of ranged tracking, temporary invulnerability on melee combos, and built-in shield penetration ensures consistent damage output while farming bosses across different world hubs.
Where does this guide's official Unwavering Soul information come from?
Official details in this guide follow Create a Unwavering soul all bosses Tier List - TierMaker, which describes the game in its own words.
Unwavering soul is a Roblox game with over 95 bosses to fight.
Create a Unwavering soul all bosses Tier List - TierMaker
Next step
Flaming Stallion
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